|
|
|
|
|
by remram
1441 days ago
|
|
A lot of games, particularly the "massively multiplayer" ones, don't actually do much on the server. The clients are authoritative for their characters, running the simulation, and the server just relays the serialized state to other clients. They rely on anti-piracy software (kernel DRM modules) to avoid cheating. In that situation replacing the server is easy. For games where the server is doing the work and clients are just thin frontends which don't even know all the rules, it is basically impossible. |
|