|
|
|
|
|
by hlandau
1434 days ago
|
|
If there's sufficient determination, people will just write replacement backends. This is a real phenomenon. As I recall some years ago Ubisoft tried to come out with a (single-player) video game which couldn't be played offline, and which was dependent on an online server as an anti-piracy tactic. I believe this game was still pirated using some kind of fake server. It's also interesting how common it is for people to create replacement servers for popular MMOs, given the extent of the reverse engineering that this requires, using custom non-HTTP protocols which are much harder to reverse. MMOs should be "unpirateable" yet unofficial open source server reimplementations are a real thing. |
|