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by krick 1434 days ago
> This claim was absurd on the face of it; EA couldn't possibly turn a profit if each copy of the game required dedicated beefy-ass server hardware to support it.

Was it? No, I don't think so. I can imagine numerous computation problems that are not viable to solve client-side (i.e. your device "cannot run the simulation"), but are not a real burden on a server-side for a lot of users. Simpliest example: hosting a couple TB large rainbow table.

(Obviously, I'm not discussing that particular game, my objection is to the general claim only.)

2 comments

Elite:Dangerous would be an example of that. The simulated galaxy contains 400 billion star systems and the galaxy map can find routes between any two stars, as far as I know that's all handled by the backend.

Though the difference to something like Sim City is that everyone plays in the same shared game world even in "solo" mode.

He is very clearly talking about this specific game. How you interpret the text you quoted as general is hard for me to understand.