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by krick
1434 days ago
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> This claim was absurd on the face of it; EA couldn't possibly turn a profit if each copy of the game required dedicated beefy-ass server hardware to support it. Was it? No, I don't think so. I can imagine numerous computation problems that are not viable to solve client-side (i.e. your device "cannot run the simulation"), but are not a real burden on a server-side for a lot of users. Simpliest example: hosting a couple TB large rainbow table. (Obviously, I'm not discussing that particular game, my objection is to the general claim only.) |
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Though the difference to something like Sim City is that everyone plays in the same shared game world even in "solo" mode.