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by Liru 1434 days ago
I actually believe it's referring to Assassin's Creed 2. It had to check in with the central server to see if a legitimate copy was being played, and the way it was cracked was basically going through every possibility where the check can fire off, recording the request/response, and having the cracked version play back the appropriate response to the request. It basically had to be exhaustively played to get to a point where all the request/response combinations got recorded.
1 comments

It's amazing that anyone is willing to do this, just so that other people can play the game.

Then again, once you've done it, now you can turn off your internet and play the game in peace, so it's not 100% only altruistic.

A lot of DRM (eg the one by denuvo) could be bypassed with hooking from kernelmode, hypervisor shenanigans etc.

But that doesn’t comply with the „scene rules“, they always want a clean executable without any background services. I was always impressed by Razer1911 and CPY who obeyed these rules and did all this work just for clout.