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by Apocryphon
1472 days ago
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As negative as the modern state of gaming development is now, makes me wonder if learning from past renaissance times (e.g. the '90s, particularly 1998) will bring any wisdom. For instance, it's a truism that AAA studios that are dominating the market, like big Hollywood studios, must trend towards increasingly reliably safe blockbuster titles to make back their immense budgets. And yet there are still plenty of indie studios today. Indie gaming is stronger than ever. And yet why the consolidation into fewer and less innovative/interesting forms? Maybe it's because the death of AA studios means that there are fewer sub-blockbuster entities to create influence? Because there are way more games today so interest is diffused and gravitate naturally towards AAA attention sinks? Because on a technical level, gaming is so advanced that there is a push towards photorealistic simulation rather than the innovative abstraction that earlier period of gaming had? One's creativity is capped by the amount of effort and resources needs to go towards making sights and sounds of greater quality than Hollywood movies. Either way, maybe the medium and the industry is just at a stage where conventions calcify and it's harder to turn the ship. |
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I think the problem is the minimum cost of making games is too high. It's very difficult for a single person to make a movie, but there is a low cost alternative - writing books (and scripts). A book can translate pretty well into a movie, but there is no proper alternative for games. Maybe custom games in map editors of established games is the closest we can get, but even that tends to require a lot of skill using that specific map editor.
In Japan there are people who start out writing web novels. These are usually not the greatest quality (compared to published novels), but because anybody can just sit down and start writing there's a lot of them. Once in a while some of them become popular and end up getting adapted into manga, anime, even movies. This is (somewhat) happening or going to happen in the western world too. I don't think there's an equivalent path for that in games though.
The other problem is with players. Players expect most games to do too much. It's not like novels where you pick a novel read it once (for some hours) and never read it again. Players play some games for thousands and thousands of hours.