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by Aerroon 1470 days ago
>Making games has a very low cost.

Think about the skills required to create a presentable product, then think about the time you have to sink into it with no idea if you'll have any success at all. Just look at how ConcernedApe is described on Wikipedia:

>is an American video game developer, video game designer, artist, composer, and musician.

Imagine how difficult it would be to hire somebody who would be able to fulfill all of these roles at the same time and how much you would have to pay them. The 1-person successes are people who are on top of their game.

>Even today we have notable 1-person successes

And how many failures? How many people gave it everything they had and it went nowhere? Those failures have a cost too.

>When was the last time you saw a movie made by someone with a cell phone and adobe premier playing in a major theater?

But that's not where it starts. You can tell a story in a book that can be made into a movie, because they can overlap. Movies get a constant stream of new ideas from books that are written. Most of those books are failures too, but the barrier to entry there is much lower than making a game. You can't write a book and then turn it into a game, because the most important aspect of a game - gameplay - isn't something that a book can handle in any way.

1 comments

> Think about the skills required to create a presentable product, then think about the time you have to sink into it with no idea if you'll have any success at all.

You say these things like it isn't true of literally every creative endeavor including writing.

> But that's not where it starts. You can tell a story in a book that can be made into a movie, because they can overlap.

Many game developers of yesteryear took their inspiration from tabletop RPGs, board games, sports, and just regular real world activities that looked interesting. There are places to start other than diving in a making a game... and yet lots of people do, because it has a low barrier to entry.

> You can't write a book and then turn it into a game, because the most important aspect of a game - gameplay - isn't something that a book can handle in any way.

A strange thing to say considering how many games are incredibly linear stories with almost no gameplay whatsoever. Also strange considering how many books simply don't translate to film very well. Go on, write a screenplay for Gravity's Rainbow, I dare you.

But seriously, there are lots of ways to learn game design without ever touching electronics. Human beings have been designing all sorts of games since they've had enough free time to play games. A lot of those ideas can become video games.