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by AnIdiotOnTheNet
1470 days ago
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Making games has a very low cost. In fact, a lot of successes in the beginning of the game industry were people coding up things in basic on an 8-bit micro in their bedroom. As someone who started hobbyist gamedev in the DOS era, I can assure you that games are easier to make, and with much higher level of sophistication, than they ever have been. Even today we have notable 1-person successes: Undertale was basically all Toby Fox, Stardew Valley was entirely Concerned Ape. Both games are on Playstation 4, Switch, and Xbox One, which is just completely wild from the perspective of someone who grew up making hobbyist games in the 80s and 90s. When was the last time you saw a movie made by someone with a cell phone and adobe premier playing in a major theater? |
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Think about the skills required to create a presentable product, then think about the time you have to sink into it with no idea if you'll have any success at all. Just look at how ConcernedApe is described on Wikipedia:
>is an American video game developer, video game designer, artist, composer, and musician.
Imagine how difficult it would be to hire somebody who would be able to fulfill all of these roles at the same time and how much you would have to pay them. The 1-person successes are people who are on top of their game.
>Even today we have notable 1-person successes
And how many failures? How many people gave it everything they had and it went nowhere? Those failures have a cost too.
>When was the last time you saw a movie made by someone with a cell phone and adobe premier playing in a major theater?
But that's not where it starts. You can tell a story in a book that can be made into a movie, because they can overlap. Movies get a constant stream of new ideas from books that are written. Most of those books are failures too, but the barrier to entry there is much lower than making a game. You can't write a book and then turn it into a game, because the most important aspect of a game - gameplay - isn't something that a book can handle in any way.