| Thanks for your reply! You didn't address the first line in my comment about the definition and meaning of "pressure" so maybe we actually agree. To ellaborate a bit, one may define "pressure" as the reading of a device that measures its exchange of momentum with the particles of gas averaged over time. The last bit is important because those microscopic impacts are discrete events. If we know [in a classical mechanics framework] the state of every particle in the gas we can predict when they will happen - and succesfully calculate the (averaged) "pressure" measurement. However, one may also define and interprete "pressure" as a variable that - together with volume and temperature - characterizes completely the behaviour of an ideal gas in equilibrium. But if we have a precise knowledge of the physical state we could in principle do impossible things - like compressing the gas without effort or creating a temperature gradient. If we have a fish contaminated with mercury and the concentration of 0.01% characterizes completely its toxicity we won't eat it. If we also know that the mercury is only on the surface we won't eat it either but in principle we could if we are careful. The content of arsenic in the fish remains the same although the meaning of that number changes - but of course if we're a bear unable to clean our fish the additional information doesn't change anything at all. > They're talking about deriving the entropy formula for fair dice. But they talk about it as if we don't have knowledge about physics, momentum and projectile motion. We have the power to simulate the dice in a computer simulation and know the EXACT outcome of the dice. The dice is a cube and easily modeled with mathematics. So then why does the above discussion even exist? What is the point of fantasizing about dice as if we have no knowledge of how to mechanically calculate the outcome? The point is they chose a specific set of macrostates that have uniform distribution across all the outcomes. It is a choice that is independent of knowledge. I can make a model where the moon is made of cheese. That model is independent of any knowledge about the true nature of the moon. But if I visit the moon and find that - surprisingly! - it's made of lunar rock I may re-evaluate the pertinence of that model. The model where all the outcomes of the die are equally likely it's particularly useful when all the outcomes of the die are equally likely. If you have no additional knowledge - apart from the number of outcomes - you have no reason to prefer one outcome to another. All of them are equally likely - to you. You can calculate the entropy of one event assuming that there are six equally-probable possible outcomes. If I know exactly the future outcomes of the die - 4, 2, 5, 1, ... - I can also calculate the entropy of each event assuming that there is one single possible outcome that will happen with certainty. You have one model. I have one model. Are all models created equal? If we play some game you'll painfully realize that my model was better than yours - or at least you'll believe than I'm incredibly lucky. |
Entropy is one such model. The mathematical input parameter that goes into this model is a macrostate. We are also fully aware that the model is an approximation Just like how we're aware newtonian mechanics and probability itself is an approximation.
If you feel entropy is too vague of a description then you can choose to use another model for the system. One with billions of parameters and can record the exact state of the system. Or you can use Entropy, which has it's uses just like how classical mechanics still has uses.