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Laughing at RMS had proven shortsighted in the past, and I don't think anything changed, it's still unwise. It's not just about free software either (that's a higher-level target), it's also about the hardware and freedom of running your software on your machine, and owning your computer in general. For example, anticheats in multiplayer games is the major driving factor behind locking PCs down with DRM and chains of trust. It's already so bad that you practically need a separate machine for many games if you want to run anything remotely resembling a VM on your main one, and it's going to get much worse. (ex. TPM requirement in some games on Win11) And sure, an "average teenage gamer" is happy to give it away, because the only thing they care about is cheaters. The problem is, this is imposed on everyone, directly or indirectly. |
Now it seems like the vast majority of the needs and requirements to run software locally have been replaced with networked services and a browser/thin client interface.
Which means, that in order to do anything useful, you need to communicate with some other service that is running software that has access to your data. The 'freedom' to inspect the code that runs on your computer is useless without both the freedom to see what happens upstream, and also some level of trust or confidence that the service you're using really isnt doing something nefarious.
Take something as old and as open as IRC. I have absolutely no way of knowing if the server Im connecting to is actually running the software I think it is, unmodified. The only people who have that level of access, have root on the server.
Even RMS's free game example is bad. One of the players can modify their copy to cheat, and the other players dont have any real option in that situation.