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by gambiting
1546 days ago
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I work in videogames - making any change to code takes about 2-4 minutes to compile(huge C++ codebase with a billion templates, it actually takes about 40 minutes from scratch with distributed build, few hours without it), plus second that again for the game to start and test. And god forbid you made any changes to data - then it's about 20-30 minutes to binarize the data packs again and deploy them. Really makes you slow down and think any change through before trying it. The "pray and spray" approach to coding simply doesn't work here. |
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The data thing though, that sounds like your engine is poorly optimized for development time. There should be a way to work with data without repacking everything.