|
|
|
|
|
by catwell
1546 days ago
|
|
The compile times are part of the reason why scripting languages like Lua are popular in games. In engine code it's fine, but you don't want to wait minutes to see a change while working on higher-level parts of the game. The data thing though, that sounds like your engine is poorly optimized for development time. There should be a way to work with data without repacking everything. |
|