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by deaddodo
1546 days ago
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I'm actually curious why they bother converting game data at all into binary formats, before production builds. The logic is all there to load the data and you already have the raw data local; I would assume it takes more logic to unpack it and would seem faster to just use the raw data. |
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Some of the packing steps are also probably lossy (eg. Take this super high poly count model, and cut away 99% of the polygons). If you skip that culling step, the game probably won't run.