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by hanseul 1574 days ago
While that is a great which I will definitely consider for the future, this website at least supports WebXR. In case you have a VR headset, please consider trying to run this video using one!
1 comments

I did run it in my Quest which really makes the experience quite on another level.

Did you record those videos holding the camera in your hand? Because they have a shake to it that does not correspond to my heqd movement.

So if anyone wants to try it in the headset be sure that you are not nauseated by movements that don't correspond to you own head

Thanks for trying it with the quest and for the feedback. I really haven't thought about this issue. Yes, you are right that I have held the camera with my hand. I'll think about this and probably will need to do something equivalent to video stabilization.
The easiest thing would probably be to just have the first video the people see be shot on a tripod, that will show everyone what it can be. I have to say that I am actually thinking about using something like that for our VR fitness game. In that case the scenes would be shot from a fixed angle anyway.

I'd just have to figure out how to get that into GodotEngine and without killing the performance.