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by blensor 1574 days ago
The easiest thing would probably be to just have the first video the people see be shot on a tripod, that will show everyone what it can be. I have to say that I am actually thinking about using something like that for our VR fitness game. In that case the scenes would be shot from a fixed angle anyway.

I'd just have to figure out how to get that into GodotEngine and without killing the performance.