|
|
|
|
|
by SommaRaikkonen
1580 days ago
|
|
I can provide 2 examples of text in games that I've never been tired of reading: - OSRS quests: Even though the "press spacebar in quests" meme still applies, the quest dialogue box is small enough - with a decent sized font [1]- that I don't feel tired reading through the tidbits one box at a time - Control: I'm a big fan of SCP so I have an _incentive_ to go through all of the collectible files, then read through them. In this instance, having optional incentivized reads massively boost my enjoyment of the game. [1]: https://oldschool.runescape.wiki/images/Monkey_Madness_II_-_... |
|
In general, interrupted reading is annoying, in videogames this is a hard requirement, so it makes it annoying by default. To me if there is text in a videogame to narrate stuff, wrong medium is being used. Small reading rarely is ok of course.
Portal 1 has a good example of not needing reading and still telling interesting an interesting story