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by crdrost
1580 days ago
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Another game worth mentioning here is Cultist Simulator. Usually the text is not directly informative but atmospheric, nevertheless it is the point of the playing... it is where the listlessness and excitement and Lovecraftian grossness is communicated and those are kind of the only reason to play. Now, this is atypical from the other examples in the OP. You will read the same piece of text many times, it's just the flavor on a card that you are trying to activate, or maybe it's the outcome. But it has some similar aspects, like that every card is identified by one word, you get the remaining info in sort single paragraphs when you focus the card, etc. |
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