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by robjohnson
5378 days ago
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As an iOS developer, I can say that I agree with the statement that this would be beneficial for non-game apps as well. As for the strategy, I would highly recommend you read "Business Model Generation" if you want to flush out this idea a bit more. It seems like you're on the right track, but maybe need to clarify a few points. Lastly, have you considered going with a monthly subscription based service? Possibly even tiered? I just think that you're more likely to get people to pay $10/mo (with the first 30 days free or something) than $99/year. For recurring subscriptions done easy, check out recurely.com. |
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I considered monthly subscription and want to offer it in the long run. Recurly looks like the best solution out there, but it's also pricey when you're starting out and want to keep costs low.
I really went with the most simple solution I could come up with, which is one price point and Harvest+PayPal as a super cheap payment solution that does not require payment gateway and merchant account.