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by wnight
5377 days ago
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Flat and unlimited pricing can often be a problem. Flat means EA pays as much to manage all their game-press for all their games as an indie dev does for one. Also, I realize you're keeping it simple now but have you thought about figuring out scarce resources (likely bandwidth) and charging based on that? Or, even just setting a threshold at which there will be extra charges. (1GB traffic/day or 2GBs stored.) When I see a company offer unlimited deals I wonder how long they'll be able to offer that. Looks neat, if I had a product being released it's stuff I know I wouldn't be as on the ball with as you now are. I'll sign up (even at current prices) if I release anything. |
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Even though an EA division would pay as much as an indie, I think the pricing is still very fair with effectively being less then 9 EUR / month and with the fact that I don't charge people if they don't want to renew after one year, but still keep the existent data.