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by pixelate
5380 days ago
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Yes, I thought of pretty much every single possible pricing model, and I went with the simplest one I could come up with. Figuring out the price point and payment solution was the biggest hurdle that kept me from launching while the app was in private beta, and flat pricing meant and could keep things simple. Even though an EA division would pay as much as an indie, I think the pricing is still very fair with effectively being less then 9 EUR / month and with the fact that I don't charge people if they don't want to renew after one year, but still keep the existent data. |
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