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by d0m3
1583 days ago
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Nice article.
I built my own online version of a turn based board game because none exists at the moment. I just want to play with my family so I didn't bother coding a server at all, instead all clients communicate their actions to all others so I naturally implemented the deterministic approach. I haven't thought about secret state so it's interesting to see a possible solution for that. Fun! |
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I'm curious to know how you achieve not to need a server at all. How do you create the initial connection between clients without a server to negotiate NATs and things like that?