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by sjrd
1583 days ago
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I'm also writing an online version of a board game I like, to play with family and friends. I am about to start the networking part, and I actually intended to implement the deterministic approach, although I didn't know the concept had a name before reading the article. It's nice to read some validation that it is a good design. I'm curious to know how you achieve not to need a server at all. How do you create the initial connection between clients without a server to negotiate NATs and things like that? |
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