| Read your thread, but I don't think you have quite the right idea. There's certainly a long history of static 3D imaging with photography and then movies. But that's not all that related to the modern tech started by the Oculus Rift. Yeah, 3D doesn't make photography or movies fundamentally different for the most part, because with some rare exceptions we already can fill in the blanks. Consumer VR itself is a pretty new development and does introduce new things to the table that weren't there during the civil war and whatnot. Eg, things like Robo Recall and Beatsaber have gameplay that just doesn't work without VR. You could sort of try with something like the Kinect or the Wii I guess, but it'd be much more awkward and clunkier. And some tech indeed takes a while to develop. Mobile telephony is a tech more than a a century old, if you could the very oldest prototypes. Analog, consumer mobile phones first appeared in the 80s, 42 years ago. The first smartphone is from 1993, and the first iPhone was released in 2007. I'd say at this point a smartphone morphed into something completely different, to the point that it's really a very portable computer that sometimes happens to make calls. The Rift CV1 is from 2015, so that's pretty recent. And it takes an amazing amount of high end tech to make a headset work, so I do expect there's still lots and lots of room for development. Now on the Magic Leap, I don't know if that's going to go anywhere or not. The company itself, probably not. But unless there's no way whatsoever to make it usable, I think somebody will eventually come up with an affordable and useful version. |
If you want to suggest this time it's different, you have to explain why it's different. My point is pretty simple: Stereoscopic 3D is an attractive nuisance. There are many times historically people have confused its admitted novelty value with actual utility. There is every reason to think this is one of those times.
Facehugger VR is a marriage of two concepts: 3D virtual worlds and stereoscopic imaging. There is lots of proof that the first is hotly desired; anybody who has tried to pry a kid away from Minecraft or Roblox knows that, and I was the same way with Doom and Quake. But there is very little evidence that stereoscopic 3D has more than novelty value. And there's 150 years of evidence that people, even very smart people, confuse that novelty value with something that will last.