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by wpietri
1596 days ago
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Sorry, but I'm not persuaded. Does some tech take a while to develop? Sure. But some tech never develops. If you're only including happy-path examples, that's a biased sample. If you're trying to do analysis and not propaganda, you have to look at both routes and see what the differentiators are. If you want to suggest this time it's different, you have to explain why it's different. My point is pretty simple: Stereoscopic 3D is an attractive nuisance. There are many times historically people have confused its admitted novelty value with actual utility. There is every reason to think this is one of those times. Facehugger VR is a marriage of two concepts: 3D virtual worlds and stereoscopic imaging. There is lots of proof that the first is hotly desired; anybody who has tried to pry a kid away from Minecraft or Roblox knows that, and I was the same way with Doom and Quake. But there is very little evidence that stereoscopic 3D has more than novelty value. And there's 150 years of evidence that people, even very smart people, confuse that novelty value with something that will last. |
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Well, the thing I see immediately is that you're not really doing an accurate analysis. Stereoscopic 3D from a fixed point of view is indeed an old concept, and definitely not enough. But we've moved well beyond that already.
I think the actual value proposition is immersive stereoscopic 3D + good in-world body-based controls. That changes things in a way something like a 3D TV can't.
Eg, for games, you can't really get more immersive than acting out your character's movements yourself. Something like Superhot lets you do Matrix-like moves in VR that just nothing else does. You can find games with slow-mo like Max Payne, but they don't make non-VR games in which you can actively move your head out of the path of a bullet and have that work naturally.
Or something like Racket NX is a very real workout that works very naturally.
The downside of course is that the tech has considerable limits and constraints that will still take time figuring out. Normal computer games worked out their mechanics over decades, so if you go back far enough to something like Dune 2, it feels very clunky.
On a longer term, I'm hoping for the day I can replace my monitors with a VR helmet and just display anything I need anywhere in an arbitrary position and amount. One can't ever have enough terminal windows.