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by dale_glass
1594 days ago
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> The kids really loved Beat Saber, but they played it by sitting on the couch, staring straight ahead, and twitching their wrists. That's completely missing the point of it. If you're not swinging your arms around like a maniac and aren't lying in a puddle of sweat after a few songs, you're not really doing it right. Also, Beat Saber penalizes you for such minimal movement. > The truth is that existing games are already very immersive. Getting the kids out of Minecraft or Roblox or Horizon takes a crowbar. if you want do demonstrate that this new technology is truly more immersive, you'll have to show not just that you think it's cool, but that a mass audience actively prefers it and won't go back. Immersion to me is not addiction, it's immersion. Feeling like you're inside the game, for however long that happens to be. |
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Immersion is not addiction, sure. But I feel plenty immersed when playing Minecraft. I lose track of the outside world. Or watch the way people move physically when they play an action video game on a screen; if they're into it they will move their heads and bodies to dodge. They'll physically jump back at a surprise or a scare. Immersion happens just fine on 2D screens.
Does Facehugger VR feel immersive? Definitely. Does it it feel more immersive at first? It did for me, although that feeling wore off over time. Does that matter enough to get people to stop using flat screens and game only in VR? Not for me or my family, and that appears to be the general reaction.
I'm going to say one last time that you do not appear to be getting with or grappling with my main points. If all you have is more argumentative nitpicking, this will probably be my last reply, as it looks to me like you're in the grip of the exact problem I'm describing.