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by nchi3
1611 days ago
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I think one big difference with WebGL and WebGPU is that WebGL was never really a target that you'd use for native applications. I've never heard of WebGL running outside of a browser (you'd use OpenGL ES for that), whereas I think native WebGPU has the potential to end up being the OpenGL replacement people have been asking for for years. It definitely won't kill Unity or Unreal, but I have hopes that it will make developing without a ready-made engine a bit more attractive at least! |
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Want Vulkan/DX12/Metal without boilerplate?
Just use Ogre or Godot, among endless other options.
Even Qt is better than what WebGPU is capable of.