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by pjmlp
1616 days ago
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Qt3D is the ultimate goal for that, yes. Here is a little secret, thanks to extension spaghetti and driver bugs, there is seldom "without changing a single file" unless it is some toy app, instead of being used across all possible consumer hardware. Plus you are focusing too much on Qt while being defensive for WebGPU on native deployments, there are plenty of other middleware I can use as example. |
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What are you talking about? Are you saying that https://doc.qt.io/qt-6/qsgmaterialshader.html is less "castrated" than WGSL ? Doesn't look like it. I don't even see the spec, it only says "Vulkan-style GLSL"
>Here is a little secret
Google and Apple definitely have more resources to spend standardizing WGSL (WebGPU has a Conformance Test Suite) than whoever owns QT this time of the year.