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by kingcharles
1631 days ago
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I had both the official Sega dev kit and the SN Systems one. IIRC they both came with a C compiler. I don't remember any C++ compilers for the 16-bit consoles. C++ was just coming into PC game development at that time. I was in the industry then and I definitely used some C++ code for PC game development. I once called up SN Systems as their office was down the road and asked if I could visit (this was about 1996) and they were such a nice bunch of people. They had very early prototypes of every console stacked on a back wall. Stuff that would not see the light of day for at least another 20 years. Early PlayStations, 32X, Saturns, Megadrives, Mega CDs. I was looking at a Mega CD dev station and they just handed it to me and said I could have it O_O. I think they gave us a couple of SNES and Megadrive dev kits too. They said they would have given us boxes of the things but they'd just thrown them out yesterday and the rubbish had already been collected. |
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By the time the N64 / PlayStation / Saturn generation was released, it was more common to expect SDKs. As you say, an expectation likely driven from PC development. SN Systems, being by that point acquired by Sony, would have been excellently placed for the PlayStation dev kits. Unfortunately from the stories I’ve read, Sega were really late in delivering an SDK for the Saturn instead expecting developers to continue to write code in assembly. Which was one of the many issues developers had with that console.
Unfortunately I wasn’t lucky enough to have access to any dev kits for any generation of consoles prior to the PS2 / Dreamcast era. Instead specialising in PC games (and 8-bit micro computers before IBM-compatibles took over) instead. But I have gone back and written some homebrew stuff for the older consoles since. Nothing good enough to boast about on here though.