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by kingcharles
1630 days ago
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> Unfortunately from the stories I’ve read, Sega were really late in delivering an SDK for the Saturn instead expecting developers to continue to write code in assembly. Which was one of the many issues developers had with that console. The Saturn launch was a serious fuck-up for developers who struggled to get anything working. I don't know if they shipped a dev kit without a C compiler. It would be a total nightmare accessing all the 3D hardware without C. And they'd had the 32X for a good while before that. They'd definitely given the earliest prototypes of the 32X to SN Systems for them to make their own dev kit. I saw two prototypes there, one they said was called The Fridge as it was the size of a small refrigerator, and another they called the Pizza Box which was the size of a rack mount unit. |
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Their complaints were exactly that. Plus it didn’t help that Saturn didn’t really do 3D. It was a dual graphics but both chipsets were designed around sprites. So the Saturn emulated 3D by transforming squares into triangles. Imagine trying to do that in assembly. It’s definitely beyond my capabilities that’s for sure.
Slightly envious (if that’s the right word?) that you got To experience all those dev kits though. The 16 bit era is probably my favourite era in console games (even though the Dreamcast is my favourite console of all time).