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by laumars
1630 days ago
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Yeah C was definitely available for the 16 bit but and think I recall C++ being available for the N64 but that was a later generation (and thus released several years later) than the Mega Drive and SNES era. By the time the N64 / PlayStation / Saturn generation was released, it was more common to expect SDKs. As you say, an expectation likely driven from PC development. SN Systems, being by that point acquired by Sony, would have been excellently placed for the PlayStation dev kits. Unfortunately from the stories I’ve read, Sega were really late in delivering an SDK for the Saturn instead expecting developers to continue to write code in assembly. Which was one of the many issues developers had with that console. Unfortunately I wasn’t lucky enough to have access to any dev kits for any generation of consoles prior to the PS2 / Dreamcast era. Instead specialising in PC games (and 8-bit micro computers before IBM-compatibles took over) instead. But I have gone back and written some homebrew stuff for the older consoles since. Nothing good enough to boast about on here though. |
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The Saturn launch was a serious fuck-up for developers who struggled to get anything working. I don't know if they shipped a dev kit without a C compiler. It would be a total nightmare accessing all the 3D hardware without C. And they'd had the 32X for a good while before that. They'd definitely given the earliest prototypes of the 32X to SN Systems for them to make their own dev kit. I saw two prototypes there, one they said was called The Fridge as it was the size of a small refrigerator, and another they called the Pizza Box which was the size of a rack mount unit.