|
|
|
|
|
by et1337
1638 days ago
|
|
> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I took a lot of pride in the fact that I wrote my engines from scratch when everyone else was using Unity. When people asked what drove me, I would joke that I had a disease. I had to make games. After getting some counseling and getting married, I've realized that game development is a great coping mechanism to help you feel safe and in control. You are the master of your own universe. For some reason it also helps you feel worthy, like you've accomplished something. I'm not saying gamedev is bad, but I think a lot of people unknowingly use it to self-medicate. |
|
> I'm not saying gamedev is bad, but I think a lot of people unknowingly use it to self-medicate.
Great insight - IMHO, among the most valuable people can have in life. Of course it is not particular to games or development; it's the motivation for many of us doing many things. Some go to the bar and pick up sex partners - or get in fights, some fix up their homes or cars, some knit, some run marathons, some make FOSS, some do drugs, some bully other people or abuse their pets, some play Call of Duty, etc.
I think the trick is to realize what you are doing - coping, feeling some control, etc,. - accepting that it's a good, healthy instinct, and finding a good healthy way to do it. Art is a great outlet, serial sex partners - usually not so much (not judging, just observing).
The fundamental metric is not to get stuck on 'do I feel better while I'm doing it' but to choose based on, 'do I feel better after I do it' and also, 'is the world slightly better after I do it?'.