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by tluyben2
1797 days ago
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I haven't been following Oculus since I bought the first one on Kickstarter (which I had a lot of fun with); the Quest 2 has cameras to support AR or is that an add on? It looks like it on pictures, but there is little mention of it on most pages about it (at least at a quick look). |
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This is, for the most part, what enables the Quest to be fully wireless. Because there is no base station or fixed position camera, you're not limited to where you can use it, nor how big your play area can be. If you're in a new space, you just draw a guardian border around your play area and you're good to go.
The "passthru" feature mentioned above lets you see the camera feeds composited together in the headset display. It's very helpful for things like moving a chair out of the way or finding your controllers if you put on the headset without grabbing them. This new API allows developers access to this camera feed and to interact with its display for AR applications.