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by Duralias 1797 days ago
The first oculus headsets used camera base stations to track the headset and controllers, all of the recent ones have used cameras on the headsets itself to track everything, these can be used to see the real world, however since they are infrared cameras meant for tracking there is no colour and the resolution isn't as high as it should be for AR to be useful.
1 comments

I had the first oculus, and it didn't have any base stations. It didn't track anything at all, in fact... it only detected rotational motion of your head, it didn't detect any other motion at all. There also were not any controllers.
Yes but those were developer kits not retail devices.
Sure, but they were still called an Oculus Rift.
Even that I forgot: mine was the dev kit indeed.
It sounds like you’re talking about Oculus Go, which isn’t the first oculus.
The original DK1 was 3DoF, and the CV1 launched with a single sensor and an Xbox controller. The CV1 didn't get proper 6DoF until after launch.
DK2 had a separate camera for outside-in tracking. I have one in a box in my closet.
The first oculus is the rift though
They released a dev kit that was called the oculus rift that came out before the one you are thinking of.
Dev kits don’t count though. Nobody mentions them when we talk about the nintendo X or the playstation Y. Why would it be different for the oculus?
Once upon a time the original Rift only had 3DOF tracking. This was back in the "Palmer Luckey just met John Carmack" days.
No, I had the Dev Kit 1. It was called Oculus Rift.
The Oculus Rift definitely had more than what you’re talking about, and it was the first oculus
I have one sitting next to me. It doesn’t have positional tracking… you can read about it here: https://en.wikipedia.org/wiki/Oculus_Rift#Development_Kit_1
I believe he is referring to the first commercially available headset, which is indeed, the CV1 "Oculus Rift"