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by blooalien
1811 days ago
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My own personal experience with Unity tryin'a import models from Blender bein' a huge pain in the butt was what led me to try out Godot after hearin' about but ignoring it for the longest time. Turns out that Godot ended up auto-importing my Blender models with pretty much zero hassles (drop 'em in a project folder, save 'em back out as a Godot scene), and it was a short time after (under an hour, including the time it took to read some docs to familiarize myself with GDScript) I already had mouse/controller clicky code attached to them and a first person camera controller in place. Since then, the more I learn about Godot the more I enjoy workin' with it, pretty much like my experiences with Blender. :) Of course a large part of my affinity for Godot could be influenced by my love of Python and the similarity of GDScript to Python code. |
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