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by daypay 1807 days ago
I've heard and had similar experiences with imports, but nothing major. Right now I'm only working on a 2D side scroller for personal experience. Creating a TileSet, and either using Godot or the Tiled Map Editor and importing back to Godot, everything is a breeze.

I wanted to try Godot for the simplicity, and the ability to use Rust at a later time to experiment with.

1 comments

Godot's got simplicity in spades, that's for sure. So far I've been nothin' but pleased with my Godot experience. Every time I open it up to learn a new thing about it, it's generally gone pretty much silky smooth. Helps that I've chosen to approach it the way I learned to approach Blender tho. In bite-sized chunks, as I need a new feature, rather than tryin'a learn it all at once. That held me back for the longest time tryin'a learn Blender. Kept overwhelming myself with how crazy powerful it was because I wasn't focusing on just my current need. Kept gettin' sidetracked and lost, and then I'd give up for a while because it felt too complicated. ;)
I'd say Godot is the Unity of Unreal Engine. It might not have started in the pole position but it's gaining a lot of steam and catching up in strides. With the new Vulkan renderer in 4.0 the 3D performance should make some leaps as well. Not sure yet how it will impact the VR performance but hopefully it helps there as well. I can live with the performance for now but I am still staying at the original 72hz on the Quest to keep a performance buffer (especially since high frequency hand tracking limits the available resources even further)