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by DethNinja
1821 days ago
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As a gamedev that develops online games I have to disagree that they are required. Whatever type of anti-cheat you want, you can implement it at server-side with today’s hardware capabilities. However, that would increase server requirements and bandwidth considerably, and as companies don’t want to pay for that they install rootkits to people’s computers. |
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If you mean they can implement a fully server-side anti-cheat without compromising gameplay experience and without requiring the player to have a super-duper fiber connection with 5ms ping to the game server - no. They certainly can’t do it, not for fast-paced online shooters at least, not in this day and age.