|
|
|
|
|
by a1369209993
1816 days ago
|
|
> the hack can detect the location of the audio sources playing footstep clips. You don't need a hack for this; the whole point[0] of having footstep sound effects is that the player can detect the location of the audio sources playing footstep clips. Edit: 0: well, and ambiance, but if your ambiance is impacting your tactical considerations, that's a game design issue in and of itself. |
|