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by skohan 1831 days ago
It depends on the game. Unreal for example is optimized for large teams, and collaboration between different kinds of professionals (programmers, artists, level designers etc.). If you're doing a one-person project relying on procedural generation and pixel graphics, you might be more productive with a much simpler game engine with a much shorter code-build-run loop
1 comments

Like Unity?
Unity is on the same league as Unreal, with the difference to target developers that rather use C# instead of C++, other than that the complexity is the same.
That's just not true. Unity works very well for solo devs and the build/run cycle is very fast.
What has that to do with the feature list?
This subthread was in response to skohan above who said:

> If you're doing a one-person project relying on procedural generation and pixel graphics, you might be more productive with a much simpler game engine with a much shorter code-build-run loop

So I presumed you were saying "Unity is as bad as Unreal in these regards."