| I am of the surprisingly-controversial opinion that ML’s future is going to be as a human empowerment tool — a bicycle for the mind, yet so much more. Listen to how cool my gamedev music sounds: https://soundcloud.com/theshawwn/sets/ai-generated-videogame... I feel comfortable saying that it’s awesome and being immodest, because I didn’t write it! None of those notes are mine. “Crossing the Channel” has one of the strangest tempos I’ve heard, yet it sounds so cool because I think the model made a mistake early on, and decided it wasn’t a mistake — instead, it came up with the most likely not-mistake it could think of, and it happened to sound great. But I “wrote” all ~20 songs on that list in one night. Took about six hours, aka a standard workday. I don’t think it’s production-grade music - far from it - but it also wasn’t a production grade model. (On the other hand, it was trained by gwern, so I’m skeptical the production models of the future will capture all the little magic that he seems to imbue into his.) I chose the instruments, I decided what sounded good, but I didn’t write a single note. It felt a lot like listening to someone jam out, and asking them to play different things. I was just the fella who was there to listen. That’s where ML is going to shine. The future is going to be so exciting with the things you’ll be able to do. But not in the current direction, I think. Currently, the goal is to factor the human out of the equation entirely. So the answer to your question is: even if the AI has “advanced”, its only because they added this case to the training set. If a human was at the helm, they would have annihilated you, because they’d see what you were doing and pilot the AI over to you. I am skeptical this case is solvable, in a fully automatic way. IMO human empowerment will happen by arming actual humans with these models. (Depressingly, “arming” might have a few meanings depending on how AI war turns out, but that’s a different conversation.) |
The problem I think AI generate music has to overcome is that it kind of meanders around without coming to any "conclusions". That said, perhaps this is the perfect music for wandering around a town in an RPG!