| Heck yeah, thank you! It's delightful that there's a name for it, because it seems like the first people to become centaurs in their day to day lives will have a massive advantage over those that want the purity of unguided AI. I was eagerly hoping for a video of a centaur vs centaur tournament, but there seem to be none. https://www.youtube.com/results?search_query=centaur+chess At least, not yet. Maybe someone could do a tournament with https://www.twitch.tv/gmnaroditsky or https://www.twitch.tv/gmhikaru? Actually, the Gotham Chess guy might: https://www.youtube.com/watch?v=O1b-cuPDBZo&list=PLBRObSmbZl... He's always looking for new angles for his Youtube channel. Centaurism isn't applicable to every situation -- Starcraft's AI kicks the butts of every pro player, because you can scale up and overwhelm your opponent. But there are often already humans in the mix, in these models. The humans are just designing the loss functions or deciding what to model, rather than using the results. So it's a "delayed" mechanical turk in that sense. When done right, it's so effective that it feels like cheating^Wthe future: https://twitter.com/theshawwn/status/1182208124117307392 Those are some of the nicest Stylegan outputs I've ever made. (Uh, do me a favor and ignore the Zeus one...) Each of them were crafted. The process was to start with something, and that "something" often didn't need to be anything close. For example, if the photo is an old man, but stylegan's showing a kid, you turn up the "age" slider. Do that for every feature; it felt like the character creation screen in fallout. Amazed it isn't an app yet. Artbreeder is nice, but it's not the same -- the key component was to have Peter Baylies' (follow him! https://twitter.com/pbaylies) reverse encoder as a button you can press. Whenever the model gets too far from what you're thinking, you press it, and it morphs the face back closer to the target photo. In the process, it might distort the age slightly, or make the chin a little bigger, but it's an anchor at sea; it's why you can nail your final result, every time. I predict Centaurism might be popularized by gamedev. It's going to be pretty neat when some studio trains an RL algorithm vs someone's heart rate. Higher heart rate = more enjoyment, lots of the time, so you'd end up with either the funnest game or the scariest game you've ever seen. Probably a decade away from that though. |
https://en.chessbase.com/post/better-than-an-engine-leonardo...
https://en.chessbase.com/post/better-than-an-engine-leonardo...