| > I'm not following. You can literally just go to a Best Buy and gaze at lots of different phone models to see for yourself. It's very realistic. I agree with you here - this is a bad comparison, it's incredibly easy to just go buy something that isn't iOS-based - but that doesn't actually help much, at least from Epic's perspective. In fact, Epic is suing Google over how they treat Android as well: * Google Play has similar restrictions to the iOS App Store, therefore neither Fortnite (assuming they want their own payment processing) nor EGS can exist on it. * Sideloading is possible (and was/is (?) used for Fortnite) so that at least is fine, however... * Sideloaded apps lose out on some important features - namely that they can't auto-update. Technically, this isn't a sideloading restriction but a restriction on non-system apps but the result is the same. System apps cannot be installed except via an OS flash (with a custom ROM)/root which is not something you can expect the average consumer to do. * Additionally, Epic cannot make deals with manufacturers to get EGS installed as a system app due to Google blocking them from making those deals. I have mixed feelings overall on whether we should be giving more opportunities for manufacturers to install possible bloatware on phones (something that plagued the early days of Android and still does to some degree) and whether it's a good idea to open up sideloading system apps. But even so, you have to admit that you can't "just" buy another phone to be able to do what Epic wants. Whether that's worthy of antitrust action... I really don't know. |
Sure but why would we expect that this should be the case or be desirable?
Epic has restrictions on its own Epic store, for example.