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by johnnyanmac 1866 days ago
>This is practiced throughout the world and throughout industries, but for some reason we think it should be different for mobile phones

uhh, no? Antitrust arises out of the core factor that "this platform is popular and people care". If people didn't care about Windows it wouldn't have gotten an antitrust in the 1990's. If people didn't care about Steel then the Rockerfellers wouldn't have gotten antitrust in 19th century.

Is very much is not different for phones. The only difference is that data doesn't take up physical space. But I hope we've progressed past the web 1.0 arguments on how data isn't powerful.

>n fact, as you mentioned, if you don't like the Apple Store you can go to: Steam, itch.io, GOG, or host a website yourself. If I can't create an arbitrary game and have access to Epic's user base, I don't see how it's different. Can I use Epic accounts on my own indy game?

Itch.io, Steam, Gog are not hosted on IOS. IOS has a marketplace of 10 billion and offers to host general applications, much like a PC (which has been hit by a case like this). Comparing this to selling fortnite skins is very dishonest and telling of your faith in this conversation.

>I have yet to see compelling evidence to the contrary, myself.

Lead a horse to water...

This is why I'm glad that this cases isn't being run by people who are just frustrated at not playing Hades a year earlier on steam.