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by dividuum
1891 days ago
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I don’t know how larger the game state/save game is, but if it’s small enough for a url parameter, they might even use their CDN for caching, as I would assume the same state always results in the same game output. If you don’t deviate from paths of previous players, you could sail along a cached path, no computation required :) |
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Somewhat related: the PlayStation port of DOOM only allowed saving at the end of a level. It used alphanumeric sequences for its saves. You'd write down the sequence and manually re-enter it on your next session, avoiding the need for a memory card.
Presumably it only needed to store <level ID, difficulty, weapons, ammo levels, health, armour, checksum>.