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by MaxBarraclough 1888 days ago
> if it’s small enough for a url parameter

Somewhat related: the PlayStation port of DOOM only allowed saving at the end of a level. It used alphanumeric sequences for its saves. You'd write down the sequence and manually re-enter it on your next session, avoiding the need for a memory card.

Presumably it only needed to store <level ID, difficulty, weapons, ammo levels, health, armour, checksum>.