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by TheSoftwareGuy 1888 days ago
Floats are still represented in 32 bits, or 64 for doubles
2 comments

That would approximate infinity quite fast once you move around a few steps :-)

I guess limiting rotation to 64 steps would be enough, but even then the state space grows exponentially. So it's not really useful in the end, but that fits the project, I guess.

But you have to multiply that by the possible locations on the map and the enemy states. I imagine it would be possible to get a few hits at the starts of levels but I suspect that the vast majority of the frames for any play-through have never been seen before.