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by pranau
1891 days ago
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>And if side-loading was alowed then every big player whose app users "have to have", e.g. Google, Facebook, Abobe, Zoom, Epic, would start their own independent app store (or distribution just for their apps). >Users would have no recourse than to install the app for there (or do without Facebook or Zoom etc). We are already aware of a platform that allows easy sideloading - Android. And most apps on Android are distribured through the Play Store. All "big" players still go through the Play Store. When there is no such thing as the examples you described going on in Android, why do you expect iOS to be different? |
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Several reasons why this hasn't happened on Android. Let's see a few examples:
(1) iOS doesn't let other players have their own broswer engines. Google is one of those other players, and if the iOS App Store wasn't the only game in town, they'd have an alternative pronto. Android is theirs, so they don't need to do that.
(2) iOS has strict privacy/ad rules (getting stricter too). Facebook doesn't like them. Android let's them have it - so no need to make a move there.
(3) iOS also has the share cut that Epic doesn't like regarding the in-store subscriptions thing. In Android, where this is also an issue, Epic already has users sideload Forthnite from their own store.
(4) Serious Adobe apps are not available for Android (just Photoshop Express/Mix and such lite versions for consumers), but are for iOS. So not exactly the same incentive for Above to make a move there. But if it was an option to have their own store on iOS, given their pro app subscription program, I think they'd take it pronto.