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by coldtea
1891 days ago
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>When there is no such thing as the examples you described going on in Android, why do you expect iOS to be different? Several reasons why this hasn't happened on Android. Let's see a few examples: (1) iOS doesn't let other players have their own broswer engines. Google is one of those other players, and if the iOS App Store wasn't the only game in town, they'd have an alternative pronto. Android is theirs, so they don't need to do that. (2) iOS has strict privacy/ad rules (getting stricter too). Facebook doesn't like them. Android let's them have it - so no need to make a move there. (3) iOS also has the share cut that Epic doesn't like regarding the in-store subscriptions thing. In Android, where this is also an issue, Epic already has users sideload Forthnite from their own store. (4) Serious Adobe apps are not available for Android (just Photoshop Express/Mix and such lite versions for consumers), but are for iOS. So not exactly the same incentive for Above to make a move there. But if it was an option to have their own store on iOS, given their pro app subscription program, I think they'd take it pronto. |
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2) That would explain greater developer demand for a third party store on iOS, but not why users would seek out these more ad-intensive app stores.
3) Yeah, this would be a pretty major reason to drive third party app stores on iOS, though it's not as if there's a ton of sideloading on Android to get around the Play Store's own 30% cut, besides the high-profile Fortnite example.
4) Yes, and it would be annoying fragmentation if other major developers/publishers did the same on iOS, requiring the installation of a ton of third party app store apps and keeping track of different app store accounts.
But how many would really go through the hassle of building their own app store just to sell their products? (Maybe it'd be easier to find a way to sell and distribute their apps through their mobile browser sites.) One would suspect the number of alternate app stores to stabilize over time.