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by SavantIdiot
1905 days ago
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There's a certain sense of loss I feel at playing a game that cannot be cheated. In the mid-80's playing interactive fiction there was no way to get help unless you could convince your parents to buy you invisiclues. You had to solve these games the hard way: on your own. Sure, there are games like that today but they require hand-eye coordination or grinding, not involved word-puzzle solving and thinking in many different ways. I still play interactive fiction every November when the IFComp publishes its games[1]. [1] https://ifcomp.org/ |
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Still a bit sad that "Hitchhiker's" wasn't in the box of questionable disks we got, but "Planetfall" seemed to be inspired by the story (at least the beginning when you're on the ship, ducking Ensign Blather and trying to avoid death in a safety webbing).