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by crocsarecool 1901 days ago
Yes! I love the story with video games - it’s the main draw for me, especially as I get older. It often feels like the plot is held up by having to go do six mundane tasks. I’d be happy having a game where you just walk around and talk to people. Have it almost be like a book, but with the added extras of art and music. Maybe there’s a genre for this, and I just don’t know how to look for it properly.
3 comments

Outside of VNs (visual novels) and IF (interactive fiction) which has already been mentioned, these sorts of games may also be described as walking sims or narrative adventures nowadays.

Some mainstream studios you might want to check out are Dontnod Entertainment (Life is Strange, Tell Me Why), Red Thread Games (Draugen, Dreamfall Chapters), The Chinese Room (Everybody's Gone to the Rapture), Campo Santo (Firewatch) and Fullbright (Tacoma, Gone Home). There is tons of quirkier experimental stuff on Steam and Itch too. Note that some walking sims are more about exploring the environment and there isn't much dialog, while other ones feature more conversations. Dontnod tend to be more on the conversation-y end if that's what you're after.

You could also check out point-and-click adventures, which are a direct descendent of IF. They require a bit more puzzle-solving, but the pacing is often very good in modern (post-2005) games and it's a nice way to experience dialog-heavy stories. A good place to start might be older releases from Daedalic Entertainment or Wadjet Eye Games, perhaps.

These are all great examples. I would add "Adios", which came out recently, is short and bittersweet, and has some of the best writing I've ever seen in a video game.
I think you're looking for the "visual novel" genre.

By accidents of history, visual novel as a genre is strongly correlated with anime aesthetics and tends to focus on certain story genres that may or may not interest you. However, there's no fundamental reason for this, any more than there's a fundamental reason why "cartoons" in the US became strongly associated with "for children".

Quality is definitely also mixed, as the bar for entry of this style of thing is low. But that also means there's the sort of vibrancy and experimentation you get when there's virtually no "commercial market" functioning as a taste-maker by overwhelming all the smaller groups with big piles of money and raising the consumer's expectation of quality beyond what they can compete with.

It's the "interactive fiction" genre.
"Interactive fiction" is another term for text adventures; they have no art and they do have puzzles. Were you thinking of "visual novels"?