| > ToS are irrelevant That's some bad advice. ToS are irrelevant only if you don't expect retaliation from ToS owner, or the costs are trivial. > Open knowledge is important, especially in video game scenes where elitism is a real issue Open knowledge? This is reverse engineering someone's cash cow. Kinda like claiming Win 10 code is open knowledge. Video game scenes? Elitist?
It's just a silly option in some medieval sim. There are other games that allow these kinds of things. Massive chalice for example. By that stretch, why not complain Hearts of Iron don't allow you to create a third Furry side in WW2? Or if you really want to be part of video game scene make your own. But I doubt you'd open source it. It takes monumental effort. Did you see indie games? It's veritable farmers market of small games. |
I have minted a few very active video game scenes with a good culture, open codebases and devs that are happy to help and introduced many people to reverse engineering that wouldn't otherwise have gotten into it, and it's really not as hard as you make it seem. Good resources are easy to write when you're passionate.
You just don't have to be so bitter all the time :)
> Kinda like claiming Win 10 code is open knowledge.
It arguably is and you can plop any Windows binary into Ghidra or IDA and learn from it. There's a huge amount of books and free information on NT internals on the internet.
It's the same with games, just that you might be more invested in your favorite game than in NT internals.