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by meibo 1903 days ago
> Or if you really want to be part of video game scene make your own. But I doubt you'd open source it. It takes monumental effort.

I have minted a few very active video game scenes with a good culture, open codebases and devs that are happy to help and introduced many people to reverse engineering that wouldn't otherwise have gotten into it, and it's really not as hard as you make it seem. Good resources are easy to write when you're passionate.

You just don't have to be so bitter all the time :)

> Kinda like claiming Win 10 code is open knowledge.

It arguably is and you can plop any Windows binary into Ghidra or IDA and learn from it. There's a huge amount of books and free information on NT internals on the internet.

It's the same with games, just that you might be more invested in your favorite game than in NT internals.

1 comments

> I have minted a few very active video game scenes with a good culture,

Sure. Nice of you to assume I haven't made any games, and put words in my mouth.

So to repay the kindness, I'm going to assume your games weren't on scale of Paradox games. Because those games shave man decades. That means collaborative effort on a longer timescale. That means people sacrificed their time to make this. And people need to eat.

> It arguably is...

Arguably you could open a beer bottle with your eye. That doesn't make your eye a bottle opener.

In same vein, just because you can reverse engineer something doesn't make it open source.

I'm not bitter, just realistic. Poking a sleeping lion isn't guaranteed to kill you, it's just a stupid thing to do. Especially when you are way weaker than a lion and within his claw's reach.